Insider Tom Henderson (Tom Henderson) published a video where he tells backstage details about problems Battlefield 2042. He got a whole chain of events, starting from the first stages of development to the current direction Battlefield.

In short, then Henderson distinguishes three main troubles BF2042:

The development team lacked experience, as veterans began to leave Dice Even in time Battlefield v.

Below are more detailed excerpts.

Starting conditions

By the beginning of the development BF2042 V Dice The following situation was:

Many important developers left EA And Dice During production Battlefield v. A significant part went to the newly formed Embark Studios. It was formally founded in November 2018, but, apparently, this happened only because of non-competing agreements-it was part of the conditions for dismissal.

Many have gone for a simple reason – they lacked creative freedom. Like, the developers often offered projects with breakthrough ideas, but EA I wanted to compete with existing competitors in the market, and not open new horizons.

Among the abolished projects were Battlefield 4 with dinosaurs, cooperative in the spirit GTFO to GTFO And even Bad Company 3. The latter died, because EA I thought that sales would not be large enough.

In your video Henderson gives great lists of experienced Dice workers who have left the company in recent years.

In your video Henderson gives great lists of experienced Dice workers who have left the company in recent years.

In your video Henderson gives great lists of experienced Dice workers who have left the company in recent years.

November 2018

Preliminary production launched BF2042 – discussed ideas and concepts that should form the basis of the game. EA aimed at the rich niche of royal battles. In November 2018, the situation was like this:

EA already prepared a "fire storm" for BFV. However, sales of the main game were not considered good enough, so forecasts for the regime remained disappointing. Together with the departure of a number of key employees, it was clear that the Fiery Storm was sent almost to certain death.

Apex Legends I have not yet started, but there were also concerns about it: they were going to launch the game with risky marketing, and it itself went out without a direct connection with a loud franchise – about threads to Titanfall Only the most devoted fans would recognize.

EA already in the early stages of creation BF2042 told the developers to, roughly speaking, copy what is now popular in the market – that is, royal battles. From here some features have occurred BF2042: Calling the technique and a system for switching body kit. The last, as the source is expressed Henderson from Dice, I perfectly fit into the royal battle, where you find the body kit right during the match.

Then the troubles with Frostbite were superimposed:

Dice released Battlefield Every two years. Due to such a dense schedule, the studio did not have time to transfer production to the latest version of the Frostbite native engine. For example, BFV (game of 2018) based on the version of Frostbite from 2016.

It seems that the developers should not have problems with the transition to a new version of their own engine, but, as he says Henderson, Most employees with solid experience on Frostbite left for Dice. As a result, the transition to the new engine did not take 6 months, as planned originally, but 18 months.

Within three years of development, 18 months of which, we can say, we transferred again BF on the new engine, I had to redo a lot. Unfortunately, because of the turnover in Dice Experienced people who invented and collected these systems do not work there anymore.

February 2019

It turns out Apex Legends – She became a great success right at the start, and EA finally received a significant share in the Royal Battle market. But the company did not know exactly how much this success would last, so the production of Batl-Royal under the brand Battlefield continued.

The beginning of 2020

As he believes Henderson, It was at this time from BF2042 Removed traditional classes. There are several reasons:

Bosses EA convinced that Apex Legends continues to earn a lot of money, including thanks to the characters instead of nameless soldiers.

Data Dice showed that the characters in BFV indicators of involvement among users are higher than that of extensive customization in previous Battlefield.

Lutboxes began to attract undesirable attention from the state agencies, so EA I wanted to find a new source of earnings.

So in BF2042 Specialists appeared.

The early concepts of soldiers https://casinosnogamstop.co.uk/non-uk-casinos/ in BF2042 are specialists with a pronounced personality, they have not yet become.

The early concepts of soldiers in BF2042 are specialists with a pronounced personality, they have not yet become.

The early concepts of soldiers in BF2042 are specialists with a pronounced personality, they have not yet become.

March 2020

EA began to transfer a significant share of employees to work from the house. This complicated the situation with the production BF2042.

One of the problems is the transition to a new version of the engine, since the process has not yet ended by that time. Changes were made to FrostBite every day, so the employees had to constantly download updates. But if this process took minutes in the office, then additional obstacles appeared in the home connection – the downloads could last for hours, tells Henderson.

Another problem – equipment. Few at home had a powerful PC and four consoles at once, so I had to enter a kind of “lease” system – employees remotely connected to other employees who had the necessary devices.

If you make a game from the house for one platform, it should be quite interesting. Even if this is a console – if all developers have this console, then you can cope.

But solving problems on five platforms is some kind of endless torment. A typical message in Slak: “Maybe someone with PS5 test this change for me?»Incredibly ineffective.

April-August 2020

The most serious change in production occurred BF2042 – The game ceased to be a royal battle and shifted towards a more traditional Battlefield.

The achievements of the royal battle were turned into a Hazard Zone mode. They wanted to release him as a separate conditionally deposit game in the manner Call of Duty: Warzone, However, these plans were abandoned over time.

Henderson says that it is after the release Warzone V EA decided not to do from BF2042 Pure royal battle.

August 2020

The beginning of post-derivatives-all ideas are finalized, the game could no longer radically change the fundamental concepts.

Thus direct production BF2042 It lasted one year and three months – a very short time for playing with a grand scale Battlefield, and even with a serious complication in the form of Covid-19.

February 2021

In a commentary for investors, chapter EA Andrew Wilson (Andrew Wilson) said the team Battlefield significantly ahead of its own production time.

According to the interlocutors Henderson, This statement was made on the basis of the alleged schedule, and not the actual. People who made this schedule did not have enough experience-they say, they hoped that Alfa-Bield would be collected somewhere in February or March, but in fact it was collected only in September.

March-September 2021

For development BF2042 began to throw all available resources, including CRITERION Games and the technological team that should engage in the development of FrostBite, and not the production of the game.

For all his years in EA I have never seen a whole studio abandoning its project to help end another project in time.

Among the problems that the developers knew about in advance, the interface. Henderson So far, it is not in the know why everything turned out to be so bad with the interface, but it suggests that this is due to dismissal Dice And a third -party company Netlight, which was attracted to the production of UI.

August 2021

Dice I conducted a technical test where the participants saw that the game was in terrible condition. As a result, tests only added problems to general chaotic development.

The developers asked to give them several months for revision BF2042, But the plans shifted only by a few weeks.

Future

Henderson believes that if Dice gave an additional year, then everything would have passed much better, and the community would have received a good game.

Next Battlefield supposedly move in the same direction: a shooter about characters where not even the army fight, but crowds of those very characters.

"Universe Battlefield", Which I recently began to talk about EA , should only add depth to specialists, and plans for a full -fledged royal battle are still in force (although at least in the next six months they are not going to engage in such a game).

December 7, 2021, the German court forced Nintendo to improve the policy of refunds for pre -orders

December 7, 2021 Game Pass: The appearance of Serious Sam 4 on Xbox Series and the announcement of four PC-games during The Game Awards

Battlefield 2042

The best comments

Effective managers, this says it all. As soon as the games began to bring a lot of money, large investors appeared for whom profit is in the first place, but the quality of the product itself does not care anymore. The saddest thing is that no matter how low the quality of the product, people still buy it and justify it.

Why go far. Sale of the same 2042 slightly below 3 parts. People have become very unpretentious, it is enough to go out a good Guardian of the Galaxy, so it is immediately by the game of the year and just incredible experience is called. The average quality of games has fallen very much and this is a fact. But the pup is hacking (.

From the story, it is clear that there was no clear leader (or duet/trio of leaders) when developing. Endless throwing from side to side. There must be someone to defend their vision, go one way, and not try to keep up with trends that change very quickly. It is like led a locomotive along the rails, constantly switching the arrows, changing the routes and simultaneously clinging/detaching the wagons: D

The next Battlefield is allegedly driven in the same direction: a shooter about characters where not even the army fight, but crowds of those very characters.

The Battlefield Universe, which EA recently began to talk about, should only add depths to specialists, and plans for a full -fledged royal battle are still in force (although at least in the next six months they are not going to engage in such a game).

Typical effective idiots. Continue to try to chase trends even when this step has proved its failure.
p/s fucking EA another royal battle. From the fact that she will get two of them, she will not receive twice as many money.

It is like led a locomotive along the rails, constantly switching the arrows, changing the routes and simultaneously clinging/detaching the wagons: D

The next game fell victim to the greed of bosses and marketers. The current game industry reminds me of the automotive industry. Once, cars were created by engineers, designers and simply enthusiastic maniacs who put their lives on creating the best and most iconic cars. And now they have been sold every year to roll out more and more ugly plastic buckets on wheels, terrible externally and absolutely uninteresting inside. That’s something like this and with games.

Genesis determines consciousness. If a person does not know what can be different, then he will be content with what is. For the past couple of years, almost all major games have been accompanied by bugs and problems of one or another scale. Pilles are used to it, Pil is happy with everything, Pilles will buy.

I especially liked the console on the remote. A company with okhuliard income of course cannot give employees all current platforms.

PS5 and Xbox Series could not for a while, they only at the end of 2020. And the studio began to be transferred to the remotes a few months before.

Well, in the framework of a company with hundreds and thousands of employees, this is not a quick issue, because a) bureaucracy; b) Covid is an unexpected external factor.

I wonder how it will now justify the battle of Toha Logvin

Sale of the same 2042 slightly below 3 parts.

I never understand this. Who are those people who gave 3500 thousand for the opportunity to participate in testing the game, in the hope that in a couple of years it will be brought to mind.

The saddest thing is that no matter how low the quality of the product, people still buy it and justify it

Recently took part in the discussion about the technical component of the console versions of Cyberpunk 2077 at the start and saw “justification” in all its glory. The argument “Yes, the game is raw, but it passes” has sounded more than once.

If DICE gave an additional year, then everything would have passed much better, and the community would have received a good game.

We have already heard this from others. Those that were stuck. And what a wonderful coincidence, also ow.

In general, it turns out strange. It seems to be a bunch of problems, units are standing on methasritis and everything is hawing this game, and sales are record. For all the same insiders, this "bad" battle bought more than 4 lumber of players. How it turns out?

“The mice cried, pricked, but continued to eat a cactus” so or?

About Battlefield 4 with dinosaurs, I already fell out. I re -read it several times, the story of the battle pulls on a separate action -packed series. And if you do not chew the snot and discuss all this failure of 2042, I hope Vince Zampella will draw clear conclusions and cut the bosses of EA, that if you continue to make such buttles with the Romanians and Santa Claus with machine guns at such a pace, the series will first finally lose the remaining fragments of identity, slide down in Fordnite and will become a loss -making. The only thing they need to do is a normal military shooter with ordinary warriors and not empty cards.

This garbage publisher seems different. In the apex, a crowd of morons skins for frantic grandmas buying up and brought this corporation to billions of bucks. Therefore, these greedy bastards with foam at the mouth spit on fans and buyers. They only have a landmark for a stupid herd that will buy a game (forgive me for calling it a game) for 5k, and then they will buy skins for everything: weapons, equipment, interface of course on SOOI Nebinarian specialists, who will be used to the battles of Passy at the cost of a new game or sell separately at the same cost

I think there are not so many such people in percentage
just the audience of the game industry has greatly increased during this time
In the same Steam, over the past 8 years, the number of monthly users jumped from 5 million to 25
so BF3 for its time had just phenomenal indicators

It is enough for him to simply not bend under the pressure of “effective managers”, and then bend his line. He did it before, it may work out now. Still, he brings money to the company, and there is a chance that they will listen to him.

The three sold at least more than 11 million copies. Maybe more. About 2042 so far only rumors about 4 lyama. We will follow

Well, just wait for three years again (

We also build nuclear stations. Only our mistake is not a tanned game, but the third Chernobyl.